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Reliefs 0.2 : Diary of devs #23

A new year has arrived and Reliefs is always on early access. When I have released Reliefs in early access, I have planned 12 months of the work to release the 1.0 of the game.

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Reliefs 0.2 : Diary of devs #24

This new Diary of devs #24 present you for this week the new trees and volumetric clouds for Reliefs The time of the Lemures.

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Updates - functional map making system

Editor can sculpt generated terrain, and unload / reload and changes are persistent can also pin objects to tiles / edit them to stream in and out with that section of tile.

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World Of Dream Full Trial is Out!

World Of Dream Full Trial is a Complete part of the game that is ready to be played! It's been 2 years since I released the first version, and now it's back with LOTS of new content!

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The ball path v0.1.0

This game is simple, In this game you will build a path for the ball so that it reaches its destination.

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Reliefs 0.3 : Diary of devs #25

This new game engine changes everything for the game! A world more huge, more details, more interactions, more realism!

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Reliefs 0.3 : Diary of devs #26

For this Diary of Devs #26 I have prepared a small video to show you the gameplay of Reliefs with the new game engine, Unity. It is not easy to explain how the game work, a video is more simple!

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Reliefs 0.3 : Diary of devs #27

The gameplay of the player is doing! Now you have the possibility to throw your spear !

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Reliefs 0.3 : Diary of devs #28

These two last weeks, many assets were made in order to build the most realistic Roman temples is possible.

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Mechanic 8230

Hey everybody we just released an alpha v1.0.0 of Mechanic 8230. This is a point-and-click adventure taking place on a retro futuristic planet inhabited by strange creatures-mutants and artificil life...

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Reliefs 0.3 : Diary of devs #29

The work progress every week for the development of Reliefs 0.3!

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DEAD END 3 Version 1.3 UPDATE!

DEAD END 3 Version 1.3!? Something was missing... Oh yea, EXPLOSIVES! :D

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Reliefs 0.3 : Diary of devs #30

For this diary of devs we show you many screenshots of the game! All of these screenshots are taken in the tutorial level.

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Skinning quads with heightmaps :D

Skinning quads with heightmaps :D using upbge 0.3.0 / Blender 2.91 Eevee.

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Dragunov Loaded!

Russian Dragunov are now added into the armory! New map & Last Airdrop Cutscene added & More in Version 1.4!

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BLOOD & GORE UPDATE!

Blood & Gore is a big part of this game and in my opinion it needed a Sick Update, New Dynamic Blood added with alot more new stuff! :)

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Beneath the earth is out!!!!

Beneath the earth has been out for a few months now, and is one of my best games so far, I just decided to post an article about it better late then never. You play as an independent journalist you go...

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This is upbge game engine with openXR :D

The Blender XR_Action branch and upbge XR branch are being developed concurrently :D

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Wrectified_XR update - in game robotics -

Now we can create games in VR in blender and run them in the same window.

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Five Days At Corona Game

Vaccine will arrive in 5 Days... Will stay healthy until then?

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